BACK / HOMEROOT
PROJECT / 02 / README LINKED NODE / GAMECORE STATUS / SHIPPED
gamecore
An Android gaming overlay, performance monitor and per-game profile manager, built on the rule that every number it shows is one Android actually reported.
CAPTURE / PENDING
NO SOURCE FILE
DROP INTO /assets/projects/gamecore/
CAPTURE / PENDING
FPS / TEMP / PROFILE
REMOTE DOCUMENT / README.md
SYNC / FETCHING
Project documentation
root@dream:~# fetch gamecore/README.md --background
DOCUMENT CHANNEL OPEN / PAGE INTERFACE READYWhat it does
- Floating control panel reachable without putting the game down — centred, or split into two plates pinned to opposite screen edges.
- HUD builder for arranging the live readouts you actually want on screen.
- Crosshair overlay with quick-select for design and colour on a long-press.
- Per-game profiles, session tracking, resolution stretch and FOV adjustment.
- Shizuku-backed optimisations — elevated where the platform requires it, no root.
On honest readings
The refresh-rate tile lights only from a change GameCore made and confirmed. The platform is entitled to drop a pinned panel to 60 Hz on a static screen, so a low reading is not evidence the pin failed, and a high one is not evidence it holds. A rate that was written but could not be read back says so rather than claiming it took.
Target device
- DEVICE
- MOTO G54
- OS
- LINEAGEOS
- ROOT
- NONE — SHIZUKU/ADB
- DISTRIBUTION
- SIDELOAD, SIGNED