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gamecore

An Android gaming overlay, performance monitor and per-game profile manager, built on the rule that every number it shows is one Android actually reported.

  • KOTLIN
  • SHIZUKU
  • ANDROID
  • COMPOSE
GAMECORE // OVERLAY ACTUAL / UI
CAPTURE / PENDING FPS / TEMP / PROFILE
REMOTE DOCUMENT / README.md

Project documentation

SYNC / FETCHING

What it does

  • Floating control panel reachable without putting the game down — centred, or split into two plates pinned to opposite screen edges.
  • HUD builder for arranging the live readouts you actually want on screen.
  • Crosshair overlay with quick-select for design and colour on a long-press.
  • Per-game profiles, session tracking, resolution stretch and FOV adjustment.
  • Shizuku-backed optimisations — elevated where the platform requires it, no root.

On honest readings

The refresh-rate tile lights only from a change GameCore made and confirmed. The platform is entitled to drop a pinned panel to 60 Hz on a static screen, so a low reading is not evidence the pin failed, and a high one is not evidence it holds. A rate that was written but could not be read back says so rather than claiming it took.

Target device

DEVICE
MOTO G54
OS
LINEAGEOS
ROOT
NONE — SHIZUKU/ADB
DISTRIBUTION
SIDELOAD, SIGNED